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Devlog
Translation update
August 30, 2023
by
Space.cpp
Hello everyone, This update introduces translations to other languages, including brazilian portuguese, spanish, french, german, russian, simplified chinese, japanese and korean. Currently, the campai...
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Eternal Warfare now available on Steam!
September 05, 2021
by
Space.cpp
I'm proud to announce that Eternal Warfare is now available on Steam! https://store.steampowered.com/app/1729170/Eternal_Warfare/...
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Coming soon on Steam!
August 22, 2021
by
Space.cpp
Hello everybody, That's it, Eternal Warfare will be available on Steam this early september! It's been a long way here. Starting as a hobby project, the game grew out of a lot of trial and error. I le...
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The Campaign mode is now completed!
June 20, 2021
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Space.cpp
Hello everyone. It took a while but it finally here, the last mission of the game is the hardest mission I made so far. It has a significant difficulty jump in comparison to the previous missions. Eve...
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Multiple profiles
June 09, 2021
by
Space.cpp
The game now supports using multiple player profiles on the same machine. Each independently stores not just stuff like the nickname and the preferred color but also the campaign progress and unlocked...
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File previews
May 28, 2021
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Space.cpp
Hello everyone. Today is about one update at the game menus. When browsing the list of saved games you may now select a item and see its details on the right, including info like the map, the player n...
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More A.I. changes
May 16, 2021
by
Space.cpp
Hello everyone. On the previous devlog I talked about the addition of difficulty levels for the AI player. These days I ran several tests involving AI on different levels playing 1v1. Strangely enough...
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Difficulty levels
May 07, 2021
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Space.cpp
Hi! It's now possible to choose difficulty levels for the A.I. player. It works for both local and online games, and for the invasion gamemode. Currently, there is 4 difficulty levels to choose from:...
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Some updates
April 30, 2021
by
Space.cpp
Hello. First, my appologies for the low frequency of updates. The last two weeks have been more busy than normal. The second campaign is ready. The third one is currently 76% done. These maps are taki...
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Campaign and A.I. improvements
April 14, 2021
by
Space.cpp
The second campaign is near 100% completion. Only the last mission left to test. Fixed a bug where destroying an enemy unit via splash damage would cause a player that still have buildings left to be...
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Random map Devlog
April 07, 2021
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Space.cpp
Hello. Recently I have been working on improving the random map generator algorithm. First, some previously generated maps: The generator had problems like spawning too many resource tiles (especially...
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Text rendering and Intel window
April 01, 2021
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Space.cpp
Hello. Today the sprite rendering system has been updated to support handling multi line texts. In comparison to the old function provided by the Allegro library the text rendering time was cut to abo...
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Campaign mode playtesting and balance
March 29, 2021
by
Space.cpp
Hello everyone. It's been a while since the last time I posted on itch. The project is nearing its release, my focus now is to test and balance all single player maps. The game have 3 campaigns plus a...
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Save/load fix
October 06, 2020
by
Space.cpp
This patch fixes some bugs related to saved games loading/saving. Simply extract the new executable overwriting the previous one...
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Bug fix patch
September 11, 2020
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Space.cpp
#Patch
Today's patch fix the following bugs found recently: - Saved games using random maps fail to load - Load game button on create server window would show offline saves - Softlock when rejoining an onlin...
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Master server is back online.
September 06, 2020
by
Space.cpp
The master server is online again at a new address. Please edit your master.cfg and replace the old address with http://spacedotcppgames.000webhostapp.com/ If you run into any problems please contact...
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Some bug fixing
September 02, 2020
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Space.cpp
Just uploaded a new version fixing some minor bugs found recently . Note: It appears onboard video cards are unable to run shaders (used by a few water animation effects) under the direct3D render. If...
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New public beta version!
August 29, 2020
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Space.cpp
After a long time I'm releasing a new version for public access. Some major highlights include: Single player campaign mode A.I. vastly improved New units and buildings Each general ( previously calle...
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The development is ACTIVE
April 08, 2020
by
Space.cpp
Hello people from itch.io. I haven't updated this page for a long while, but the game is alive and growing.. All news are posted on the discord server https://discord.gg/5aYkqAJ . You can also downloa...
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Public beta version
March 09, 2019
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Space.cpp
#Beta build
Just released a beta build containing several new stuff and improvements. Some points to mention are: * fixed unit pathfinding * random map generator * new animations * the master server is working fo...
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Discord Server
January 03, 2019
by
Space.cpp
We now have a discord server! Come find other players for online play, discuss the game and more. https://discordapp.com/invite/5aYkqAJ...
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Master server moved
December 02, 2018
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Space.cpp
1
The masterserver had to be moved to a new host. Unfortunately the previous build (0.1.6) is not able to correctly comunicate with the new host. The bug is already fixed in the development build, so un...
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Update 0.1.6
October 12, 2018
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Space.cpp
This small update fixes some bugs and gameplay balance problems found in recent play tests. Changelog: Balance : * rocket launcher damage changed to high explosive; increased base damage; decreased co...
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Update 0.1.5
October 09, 2018
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Space.cpp
#Update
After a long period the new build is finally done, introducing some gameplay changes, better graphics and some general improvements. Base building was previously made directly from the construction y...
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08/05/2018 Devlog
August 05, 2018
by
Space.cpp
The game is currently receiving an big graphical overhaul, most of the sprites have been remade in higher resolution, some units have been redesigned too. There are some improvements on animations too...
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Version 0.1.4 Changelog
March 30, 2018
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Space.cpp
* GUI visual changes and scaling on fullscreen * movement area fix * added variation to some tiles * fixed a bug related to map download * improved minimap animation and rendering * fixed the movement...
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Update 0.1.3
November 12, 2017
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Space.cpp
* AI improved significantly, now search for nearby resources to build refineries, pursues enemies, use nuke * added new attack animations for different kinds of weapons * several small bug fixes and i...
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Update 0.1.2
October 10, 2017
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Space.cpp
Changelog: * tech buildings only unlock new stuff in the following turn after fully built * added idle animation for land units * air units can now pass over land/sea units * added nuclear missile sil...
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