More A.I. changes
Hello everyone.
On the previous devlog I talked about the addition of difficulty levels for the AI player.
These days I ran several tests involving AI on different levels playing 1v1. Strangely enough, the Easy AI was beating the Hard AI! I tested on a larger map and noticed the mistake: The AI default behavior is to attack as soon as possible, while the Easy AI had a "peace" period where it won't initiate invasions. This created the scenario where a rush player meets a turtle player and loses.
This lead me to think in 2 improvements:
1 - Make the AI group a decent amount of units before iniating an attack;
2 - Create profiles for the AI, randomly chosen at the beginning of the game. It would include "Rush AI", "Turtle AI" and "Eco AI", in a rock-paper-scissors mechanic making it more interesting and umpredicable.
Get Eternal Warfare
Eternal Warfare
Status | Released |
Author | Space.cpp |
Genre | Strategy |
Tags | 2D, Multiplayer, Top-Down, Turn-based, Turn-based Strategy, War |
Languages | English |
More posts
- Translation updateAug 30, 2023
- Eternal Warfare now available on Steam!Sep 05, 2021
- Coming soon on Steam!Aug 22, 2021
- The Campaign mode is now completed!Jun 20, 2021
- Multiple profilesJun 09, 2021
- File previewsMay 28, 2021
- Difficulty levelsMay 07, 2021
- Some updatesApr 30, 2021
- Campaign and A.I. improvementsApr 14, 2021
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