Random map Devlog


Hello.

Recently I have been working on improving the random map generator algorithm.
First, some previously generated maps:


The generator had problems like spawning too many resource tiles (especially with large landmass setting), no roads, mountains and forests only appearing in deterministic patterns. That's what I aimed to fix.

Some maps with the updated algorithm:


As you can see, there is some ocasional bridges connecting two blocks of land, randomly scattered forests and mountains, and resources are generated in fairer amounts.

Also added an option in the map editor to generate random maps, mostly to serve as base for further editing.

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