Campaign and A.I. improvements
Eternal Warfare » Devlog
- The second campaign is near 100% completion. Only the last mission left to test.
- Fixed a bug where destroying an enemy unit via splash damage would cause a player that still have buildings left to be marked as defeated.
- The A.I. is now more defensive when attacking: first, it tries to outrange the enemy unit; second, it looks for nearby tiles with defensive bonus and move there.
The Tank Destroyer has a range of 4 vs Medium Tank with the range of 3; The A.I. moves it to the forest first and then attacks, avoiding the counter-attack and increasing its defense.
Get Eternal Warfare
Eternal Warfare
Status | Released |
Author | Space.cpp |
Genre | Strategy |
Tags | 2D, Multiplayer, Top-Down, Turn-based, Turn-based Strategy, War |
Languages | English |
More posts
- Translation updateAug 30, 2023
- Eternal Warfare now available on Steam!Sep 05, 2021
- Coming soon on Steam!Aug 22, 2021
- The Campaign mode is now completed!Jun 20, 2021
- Multiple profilesJun 09, 2021
- File previewsMay 28, 2021
- More A.I. changesMay 16, 2021
- Difficulty levelsMay 07, 2021
- Some updatesApr 30, 2021
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