Campaign and A.I. improvements


  • The second campaign is near 100% completion. Only the last mission left to test.
  • Fixed a bug where destroying an enemy unit via splash damage would cause a player that still have buildings left to be marked as defeated.
  • The A.I. is now more defensive when attacking: first, it tries to outrange the enemy unit; second, it looks for nearby tiles with defensive bonus and move there.

The Tank Destroyer has a range of 4 vs Medium Tank with the range of 3; The A.I. moves it to the forest first and then attacks, avoiding the counter-attack and increasing its defense.

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