Campaign mode playtesting and balance
Eternal Warfare » Devlog
Hello everyone.
It's been a while since the last time I posted on itch.
The project is nearing its release, my focus now is to test and balance all single player maps. The game have 3 campaigns plus a training campaign with the purpose to allow the player to learn the essentials.
Each campaign have about 15 missions, with some bifurcations for a total of 25 - 30 missions per campaign. Some missions are secret and requires you to beat the previous mission earning the best rank to unlock them.
The testing progress for each campaign currently:
- Training - 100%
- First Strike - 100%
- Winter Conquest - 44%
- Blazing Sands - 43%
During the past few days, the unit properties values was also rebalanced in order to keep every unit of the game with its proper role, and fair costs.
Some examples include:
- Duster - nerfed HP and damage. It was way too effective for just $900, and kind of stole the role of the Anti-Air Tank. It now should focus on the role of scouting and artillery killer.
- Battleship - cost down from $2800 to $2600.
- Aircraft Carrier - Air units docking inside are repaired 2.5x faster.
- All indirects except artillery - increased HP.
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Eternal Warfare
Status | Released |
Author | Space.cpp |
Genre | Strategy |
Tags | 2D, Multiplayer, Top-Down, Turn-based, Turn-based Strategy, War |
Languages | English |
More posts
- Translation updateAug 30, 2023
- Eternal Warfare now available on Steam!Sep 05, 2021
- Coming soon on Steam!Aug 22, 2021
- The Campaign mode is now completed!Jun 20, 2021
- Multiple profilesJun 09, 2021
- File previewsMay 28, 2021
- More A.I. changesMay 16, 2021
- Difficulty levelsMay 07, 2021
- Some updatesApr 30, 2021
- Campaign and A.I. improvementsApr 14, 2021
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