Text rendering and Intel window
Eternal Warfare » Devlog
Hello.
Today the sprite rendering system has been updated to support handling multi line texts. In comparison to the old function provided by the Allegro library the text rendering time was cut to about 1/3. A significant performance improvement.
This is was a feature that I felt it was missing in the game: an Intel screen. It shows information like how much money the player earns per turn, making easier to plan how much to invest in that turn; how many workers are available, transport units, and some optional info like your kill/lose ratio.
Get Eternal Warfare
Eternal Warfare
Status | Released |
Author | Space.cpp |
Genre | Strategy |
Tags | 2D, Multiplayer, Top-Down, Turn-based, Turn-based Strategy, War |
Languages | English |
More posts
- Translation updateAug 30, 2023
- Eternal Warfare now available on Steam!Sep 05, 2021
- Coming soon on Steam!Aug 22, 2021
- The Campaign mode is now completed!Jun 20, 2021
- Multiple profilesJun 09, 2021
- File previewsMay 28, 2021
- More A.I. changesMay 16, 2021
- Difficulty levelsMay 07, 2021
- Some updatesApr 30, 2021
- Campaign and A.I. improvementsApr 14, 2021
Leave a comment
Log in with itch.io to leave a comment.