Version 0.1.4 Changelog
Eternal Warfare » Devlog
* GUI visual changes and scaling on fullscreen
* movement area fix
* added variation to some tiles
* fixed a bug related to map download
* improved minimap animation and rendering
* fixed the movement area marks, they now should correctly show the possible movement spots
* optimized map rendering (texture atlas)
* added line of fire checks
* in targeting mode, when you hover the cursor over a unit you can't attack the game tells the reason
* better water waves
* added factions! each of then has different strenghts
* units now heal thenselves after spending a turn idle
* cloud shadows
* better contrast on minimap
* new weapon: tesla coil
* added HQ mode gameplay flag: capturing enemy HQ imediatly captures all his/her buildings
* minor bugfixes
Files
EternalWarfare 0.1.4.zip 11 MB
Mar 30, 2018
Get Eternal Warfare
Eternal Warfare
Status | Released |
Author | Space.cpp |
Genre | Strategy |
Tags | 2D, Multiplayer, Top-Down, Turn-based, Turn-based Strategy, War |
Languages | English |
More posts
- Translation updateAug 30, 2023
- Eternal Warfare now available on Steam!Sep 05, 2021
- Coming soon on Steam!Aug 22, 2021
- The Campaign mode is now completed!Jun 20, 2021
- Multiple profilesJun 09, 2021
- File previewsMay 28, 2021
- More A.I. changesMay 16, 2021
- Difficulty levelsMay 07, 2021
- Some updatesApr 30, 2021
- Campaign and A.I. improvementsApr 14, 2021
Comments
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hey are you still working on this game? i want to know because this game is the closest i can get to advance wars (that i can afford) and i am enjoying this game greatly.
Yes, this game is still being developed, at a bit slower rate than before, but not giving up at all.
That's nice to have your feedback.