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There’s an impressive amount of variety in this game. So many enemies and weapons. Very cool.

I made it to all the way to floor 24 and then a dragon killed me when I was checking on something in another tab. Some sort of pause button would have been nice, especially since the game is so long. Also, the later floors (15+) are too long I think.

Thank you for your feedback!
I will update the game once the jam voting is over.

Pressing Enter doesn’t seem to work for me at the initial screen.

Did you clicked once on the game screen?
If yes, which browser you use?

Yes I did, I use LibreWolf. Seems to work fine on other raylib games.

Awesome! Art is simple and cute, game feels responsive, no real complaints! Bonus points for being quick to update the controls to support an alternate scheme as suggested by jaden! Personally I did not play to the end as 30 is a pretty large number of levels.. but it's always nice to find games that just work despite tight deadlines.

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I like the concept of this game a lot. I like how there is some Zelda 2 inspiration with leveling up.

Game is good as a proof of concept. Only problem I have is that WASD keys should be used as an option for player movement, because currently when I'm trying to play the game with the arrow keys I'm also moving the web page's content with the scrollbar, which prevents me from playing the game.

Thank you for your report. I will update it.
Do you have a suggestion of which keys should be used for attack / swap items?

I would use O key (A button) and P key (B button). Use keys in this area for any other actions you need.

I would make it so that each method of input is toggleable but I'd imagine its hard to code that with a menu and everything.

Done.