This is my entry for the raylib 9 YEARS gamejam. The theme was "unexpected".

This game is a roguelite dungeon crawler with zelda-style gameplay. Fight your way through the dungeon defeating enemies and collecting items. Level up your character to become stronger and take the following floors with ease.

If you die you have to start over, but you keep your attributes.

Can you reach the floor 30, slay the guardian and come back to the surface alive?


Update 01/02/23

  • Added pause button
  • Added downloadable windows build


Controls:

Arrow keys or WSAD - Move

Z or O - Attack / use item

X or P - Swap selected item for the item on the floor

Space - Climb stairs

1 - 6 - Select item

T - Pause


Desktop only:

F1, F2, F3 - Change window resolution to 1x, 2x or 3x respectively

Your progress is automatically saved when you die or close the game.
Actually, it is very easy to hack your save file if you want to.

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorSpace.cpp
GenreRole Playing
Made withraylib
TagsDungeon Crawler, Retro, Singleplayer
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard

Download

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Click download now to get access to the following files:

TheChaoticDungeon.zip 1 MB

Comments

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There’s an impressive amount of variety in this game. So many enemies and weapons. Very cool.

I made it to all the way to floor 24 and then a dragon killed me when I was checking on something in another tab. Some sort of pause button would have been nice, especially since the game is so long. Also, the later floors (15+) are too long I think.

Thank you for your feedback!
I will update the game once the jam voting is over.

Pressing Enter doesn’t seem to work for me at the initial screen.

Did you clicked once on the game screen?
If yes, which browser you use?

Yes I did, I use LibreWolf. Seems to work fine on other raylib games.

Awesome! Art is simple and cute, game feels responsive, no real complaints! Bonus points for being quick to update the controls to support an alternate scheme as suggested by jaden! Personally I did not play to the end as 30 is a pretty large number of levels.. but it's always nice to find games that just work despite tight deadlines.

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I like the concept of this game a lot. I like how there is some Zelda 2 inspiration with leveling up.

Game is good as a proof of concept. Only problem I have is that WASD keys should be used as an option for player movement, because currently when I'm trying to play the game with the arrow keys I'm also moving the web page's content with the scrollbar, which prevents me from playing the game.

Thank you for your report. I will update it.
Do you have a suggestion of which keys should be used for attack / swap items?

I would use O key (A button) and P key (B button). Use keys in this area for any other actions you need.

I would make it so that each method of input is toggleable but I'd imagine its hard to code that with a menu and everything.

Done.