Browser build and improvements


Hello,

It's been a while I uploaded this game here on itch.io. It was originally a learning project I made around a decade ago using the Allegro 4 library, and gradually upgraded it until it got the 3Dish look, together with the migration to Allegro 5.

This time I rewrote the whole game using my own custom game library. Most of the migration was a seamless process, since one characteristic of my library is to have a sintax and workflow similar to Allegro. 

Once all the code was migrated and the game was compiling again my goal was to do some improvements to it:

  • The game is now auto-saved on exit. Now you can really push yourself further to advanced levels filled with lots of asteroids.
  • The weapon powerup can improve your weapon further giving extra cannons, for a max of 5 projectiles per shot.
  • The super powerup feels a lot more powerful, giving faster rate of fire for a longer period, and the ship glows while the effect still active. Picking up the powerup also makes the ship fires projectiles in all directions.
  • The shield powerup now gives a visible shield around the player.

Not noticeable to most people, but the render logic is now optimized to render everything in batches, minimizing the amount of draw calls to keep a steady framerate.

And last, but no less important, the game can now run directly on browser, here on itch.io!

In the less technical aspect, the ingame backgrounds were redrawn by me in Krita (previously made by a old friend of mine).
Several sound effects got replaced by CC0 ones.

Thanks for reading!

Files

game.zip Play in browser
56 days ago
SpaceAsteroidBlasters-2.0.0.zip 5 MB
56 days ago

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